I think we had some useful ideas for improving the Buckets of Dice Grand Strategy game for 2012. I’m not yet at a stage of drafting rules and drawing maps, but I think its time for some more brainstorming. What I am going to do in this post is just list some questions about elements that could be included in the game, without necessarily going into any great mechanical detail. Please feel free to comment.
The key to brainstorming, is to use words like YES or AND, and not words like NO or BUT. I’m looking for ideas that could be made to work, not reasons why an idea can’t work.
Basic frame: its a Big Damn Galactic Empire, wealthy, powerful, and decadent. Its not explicitly a decline and fall scenario.
Should we have any NPC factions, like beserker aliens, smugglers or pirates?
Should we make one of the player factions twice the size of the other player factions?
Should players be allowed to change factions?
Should players be required to change factions at least once per game?
Should factions have identifiable leaders?
If factions have leaders, what powers should they have?
Should players be able to play as a faction of one (i.e. solotaire).
Should all factions have the same goals, or should they have different objectives in the game?
In addition to the main map game, what other games should be included as part of the Grand Strategy game?
What should the Emperor do, if anything?
Should there be elections?
Should there be voting?
Should there be executions? Assassins? Other forms of player assisted mortality?
Are binding treaties useful?
How can we enforce treaties more effectively?
What political goals should the different factions have? Status quo? Reform? Rebellion?
Should we use an area based map, or go for something with a grid or hexes?
How many maps should we have? One big map? Five smaller ones? Three abstract ones?
Map Game – Movement
Should movement focus on individual players, or teams?
How long should a move take to resolve?
Should movement order be random? Or follow a set sequence?
Should everyone have the same number of moves?
Should movement be ‘free’ or have an in-game cost?
Should everyone have the same movement rules?
How far should you be able to move in one turn?
Should we try two types of movement? A slow free move, and an expensive fast one?
How should we handle movement between maps?
Map Game – Combat
Should everyone have the same combat rules? (Teams or types of units)
How long should a combat take to resolve?
Should combat have predictable or unpredictable outcomes?
Should you be able to wipe people off the map?
Should it be possible to kill players in fleet battles?
Should we have a strong offence, or a strong defence in the game?
Map Game – Economy
Should we have a detailed resource game?
What should we call the game currency?
Which should be more important: taxation, trade, or corruption?
Should income and spending be focused on players, teams, or the Empire?
Okay, that is enough for today I think.