We started with the party split in two groups.
The main group, having just killed a demon, considered the options. Crozane managed to spot, and shoot, renegade sorcerer Mueller through the mists, wounding him in the arm. At which point the cultists retreated into the ziggurat interior. Cue ominous chanting.
The mages managed to make a combination of good stealth and perception checks, so I allowed them to rejoin the main group.
The party followed the cultists into the interior for a confrontation in a room containing pillars and a large pit. While there were a lot of cultists (18+) chanting in the room, only six were an immediate threat to the party.
So the warriors engaged the closest cultists, while the mages cast Wrack (fire) and Imprison on different groups of cultists. The Alfandi were reluctant to engage Secundus in his ancient Vordar armour (had to pass Willpower checks to engage).
The cult Priestess cast dismiss on the first Imprison, while Mueller eventually cranked out a Tap (Strength) spell on the PCs and their allies, which gave a few PCs negative damage modifiers. The wrack spell was pretty effective at burning cultists to death, the exception being one cultist who ran on fire to the pit, dropped, rolled, and crawled to the edge of the pit, survived 2-3 arrow/pistol hits, and then finally rolled into the pit as a sacrifice…
While the party rolled several fumbles, none actually took place due to the use of luck points. Same with the critical hits scored by the cultists, luck points were used to force rerolls.
The melee fighting took several rounds to resolve, due to a string a lucky Endurance checks by the cultists (and a spectacular number of rolls that were equal to the skill score). Advancing forwards, the warriors lost formation and Anander and Pyrias were almost overwhelmed – Secundus burned a luck point for an extra action to move over and threaten the cultists. So the cultists did not skewer Pyrias on the ground after tripping and disarming him.
No great shock really when a demon came up out of the pit. Two of Pinshallah’s magic acorns were used to take it out – with a nice critical throw from Pyrias down the demon’s throat. Gobbets of demon flesh and black ichor exploded everywhere. A couple of the cultists ran at this point.
A second Imprison spell locked up the remaining cultists, who were then summarily killed.
That took about three and a half hours to resolve, about 45 minutes per combat round. So that left only 15 minutes to quickly narrate the following:
Loose ends
Loot
Experience = 12